
Top 20 Countries by Game Revenues 2016
According to the Newzoo 2016 Global Games Market Report, game revenues will grow at a compound annual growth rate of 6.7%.
This table features the top 20 countries ranked on global game revenue estimates for 2016 in descending order. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer revenues generated by companies in the global games industry and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues.
RankCOUNTRYPOPULATIONINTERNET POPULATIONTOTAL REVENUES IN US DOLLARS1China1.382.324.000746.937.00024.271.294.0002United States of America324.119.000250.818.00023.459.093.0003Japan126.324.000119.073.00012.432.287.0004Germany80.683.00071.980.0004.094.415.0005South Korea50.504.00046.087.0004.052.258.0006United Kingdom65.112.00060.619.0003.941.529.0007France64.669.00056.023.0002.771.367.0008Canada36.287.00032.656.0001.841.550.0009Spain46.065.00037.403.0001.779.277.00010Italy59.802.00041.230.0001.720.898.00011Brazil209.568.000131.381.0001.439.364.00012Russia143.440.000109.483.0001.330.310.00013Mexico128.633.00078.573.0001.217.967.00014Australia24.310.00021.031.0001.206.861.00015Taiwan23.509.00021.055.000968.805.00016Turkey79.623.00045.751.000685.002.00017Indonesia260.582.00063.941.000598.074.00018Netherlands16.980.00015.971.000524.077.00019India1.326.802.000383.107.000523.727.00020Thailand68.147.00029.222.000510.133.000