Top 20 Countries by Game Revenues 2016

According to the Newzoo 2016 Global Games Market Report, game revenues will grow at a compound annual growth rate of 6.7%.

This table features the top 20 countries ranked on global game revenue estimates for 2016 in descending order. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer revenues generated by companies in the global games industry and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues.

Rank COUNTRY POPULATION INTERNET POPULATION TOTAL REVENUES IN US DOLLARS
1 China 1.382.324.000 746.937.000 24.271.294.000
2 United States of America 324.119.000 250.818.000 23.459.093.000
3 Japan 126.324.000 119.073.000 12.432.287.000
4 Germany 80.683.000 71.980.000 4.094.415.000
5 South Korea 50.504.000 46.087.000 4.052.258.000
6 United Kingdom 65.112.000 60.619.000 3.941.529.000
7 France 64.669.000 56.023.000 2.771.367.000
8 Canada 36.287.000 32.656.000 1.841.550.000
9 Spain 46.065.000 37.403.000 1.779.277.000
10 Italy 59.802.000 41.230.000 1.720.898.000
11 Brazil 209.568.000 131.381.000 1.439.364.000
12 Russia 143.440.000 109.483.000 1.330.310.000
13 Mexico 128.633.000 78.573.000 1.217.967.000
14 Australia 24.310.000 21.031.000 1.206.861.000
15 Taiwan 23.509.000 21.055.000 968.805.000
16 Turkey 79.623.000 45.751.000 685.002.000
17 Indonesia 260.582.000 63.941.000 598.074.000
18 Netherlands 16.980.000 15.971.000 524.077.000
19 India 1.326.802.000 383.107.000 523.727.000
20 Thailand 68.147.000 29.222.000 510.133.000

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